PraxisFlow goes to Edinburgh for Lean Agile Scotland! Kevin Behr, Jabe Bloom, Will Evans, and Melissa Perri will all be speaking at the upcoming LASCOT14 conference.
“First In Last Out – Devops and its roots in coal mining” – Kevin Behr
Like a child prodigy nearly every technical discipline has taken credit for some roll in developing what we call modern day Devops. Kevin will share what he found as he pursued leads that led him to study work performed by sociologists in coal mines during the WWII era. Learn why Devops is really nothing new and what socio-technical-system patterns you can cultivate to make your efforts and collaboration more effective.
“Decisions and Futures: On Designing Boundaries, Systems, and Distributed Cognition” – Jabe Bloom
Software Design and Engineering remain constrained by mismatched management models and precepts, rooted in antiquated conceptions of physical and mental work. As cycle times accelerate and abstractions encapsulate knowledge, we must begin to reconceive how management can evolve to become more effective and productive, beyond current notions of oversight, control, assessment, and impediment removal.
How is it that we can relate our intentions and actions to an uncertain, rapidly changing set of potential futures? How can we resolve our issues with the problems inherent in expertise and functional alignment, so that we can improve flow of information and value through our businesses?
Jabe Bloom will discuss modelling human systems that produce and consume knowledge, to enable distributed cognition, leading towards better decisions and intentional futures.
Design is a way of ensuring agency in the face of increasing complexity uncertainty and ambiguity -Simon Grand
“Exploration & Exploitation Mindsets in Design-Driven Enterprises” – Will Evans
Most larger organizations are able to scale and survive in the medium and long term by achieving operational excellence in driving out waste and exploiting their existing business model. The mindsets, mental models, and methods for achieving this success at scale make organizational systems fragile and susceptible to disruptive innovation. Even organizations that embrace the value of design to deliver better customer experiences are susceptible to epistemic failure.
What are the required strategic horizons, mindsets, and methods required to balance the exploitation of existing business models in context with exploring new and potentially disruptive value propositions? How can can teams collaborate at the fuzzy front-end of exploration to generate insights and explore the complex domain using design thinking? What are the portfolio concerns for managing both exploitative and exploratory strategies for continued survival and growth? How can balanced teams start where they are and iterate towards more resilient and adaptive structures to continuously improve offerings and deliver value to customers?
“Designing to Learn: Creating Successful MVPs in Agile Teams” – Melissa Perri
Using Minimum Viable Products to validate product ideas before building can save companies months of development time and thousands of dollars. The goal of an MVP is to maximize learning, but many people see an MVP as a mininum feature set. MVPs are not reckless, broken products, but rather a way for you to test your assumptions quickly and cheaply. Teams who implement Minimum Viable Products (MVPs) learn more about customers, waste less time, and deliver usable solutions faster.
In this session, we’ll focus on the fundamentals of creating an effective MVP experiment: defining effective problem and customer hypotheses, listing your assumptions and picking the riskiest one, and determining which experiment to run. We’ll discuss the differences between Lean MVPs and Agile MVPs , and the pros and cons to each.
This talk is geared towards developers, scrum masters, UX designers, and product managers.